Winter walk planned for Duthie Park
Additionally, the "planned walk" around this city centre park is supported by a 12-page leaflet, which you can view here (pdf).
Here are some highlights from this 'how to walk in a park' guide:
This is one of a series of nine booklets showing different walks around Aberdeen city.
The walks begin in your local community and include green spaces on your own doorstep. The walks vary in distance and estimated times for completion have been provided.
Some walks are completely flat, whilst others may include a moderate slope. Read the route card first so that you know what to expect.
A network of paths exists around Duthie Park providing a variety of different options. Whether you start at the cafeteria or the car parks off Polmuir Road/Riverside Drive, you can choose to complete a short circular route or extend the length of the walk taking in the boating lake or the rose gardens.
All paths are tarmac, mainly flat with a few small uphill and downhill sections. The rose gardens are a beautiful area to explore, however the steep sections it includes do offer more of a challenge.
So, there you have it. On the 22 of December 2011 the victory of the drivers of Aberdeen Cars was final, complete and total. For, on that day, the simple activity of taking a short stroll around a city centre park became a challenging fringe activity requiring special permission and planning, booking even. Not only that, walking around a city centre park is now officially an activity best undertaken in the presence of a "ranger", like gorge walking or white-water rafting or some other sort of extreme sport involving what they call "intensity".
We have only one qualm about the council press release heralding this "planned walk". Can you see what it is? Yes, it's the fact that, despite booking being required, this activity is trumpeted as being "free".
C'mon Aberdeen City Council! Try harder! Let's see if, in these austerity times, we can't find some way to make these extreme-sport aficionados - these so called "walkers" - pay for their weird proclivities.